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AI Game Programming Wisdom
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06 General Architectures
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04 Christian
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die.h
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C/C++ Source or Header
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2001-10-03
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441 b
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40 lines
#ifndef _Die_H_
#define _Die_H_
#include "ieexec.h"
class Character;
class Die : public IEExec
{
public:
Die();
void init ( IEOwner * owner );
bool start ();
bool update ();
bool finish ();
IEOwner * getOwner ();
const char * getName();
enum DieStates
{
Go,
Done
};
private:
std::string m_name;
Character * m_owner;
};
#endif